The Blood of Dawnwalker Beginner Tips: Difficulty Picks and Early Mistakes to Avoid
Coen gets thirty days, four difficulty presets and a directional duel system that punishes button-mashing. Here is what to lock down before leaving the prologue of The Blood of Dawnwalker.
Coen fights a flying horror in the mountains above Vale Sangora. Image: Bandai Namco Entertainment.
The Blood of Dawnwalker is the first game out of Rebel Wolves, the studio Witcher 3 veterans founded after leaving CD Projekt Red, and it launched on PC via Steam, PS5 and Xbox Series X|S on September 3. You play Coen, a serf turned Dawnwalker in the Carpathian valley of Vale Sangora: human by day, vampire by night, with thirty days and thirty nights on the clock to deal with the vampire lord Brancis before the story forces its ending. None of that is forgiving to someone who walks in expecting a standard open-world RPG. Here is what to decide before you leave the prologue.
Pick a Difficulty You Can Live With
Rebel Wolves ships four presets — Story, Fair, Challenging and Duelist — plus two sliders underneath them, RPG Difficulty and Action Difficulty, that let you tune systems and combat separately. Story keeps every fight in the game instead of removing it: enemies hit softer, telegraph earlier, and Coen gets a noticeably bigger stamina pool. Fair is the default, with enemy stats and stamina sitting at baseline. Challenging raises enemy aggression and tightens the window for a correctly timed block. Duelist strips out the on-screen directional block prompt entirely, so you are reading enemy wind-ups with no help from the UI.
Start on Fair unless you already have real hours in a parry-heavy action RPG. The sliders are not locked to whichever preset you picked at the start and can be nudged at any point in the campaign, so there is no reason to grind through a fight you are not enjoying.

The Thirty Days Are a Budget, Not a Stopwatch
The opening hours tell you flatly that you have thirty days and nights to save your family, and new players tend to panic and rush the main quest because of it. That reaction costs you most of the game. Walking the open world, looting, and talking to NPCs does not touch the clock — it only advances when you complete a quest objective that is specifically flagged to burn a day or a night.
- Exploring, looting, and side conversations: free, no effect on the thirty-day count.
- Finishing a main or flagged side quest objective: burns one day or night slot.
- Resting to flip from day to night or back: also moves the clock forward.
Treat the thirty days like a budget you spend on purpose, not a timer you are racing. Save the family-critical main quests for when you have already scouted the region on foot.
Play Both Halves of Coen
Day Coen and night Coen are not cosmetic skins on the same character — human hours lean on gear, dialogue options, and a directional combat kit, while vampire hours unlock blood-fueled powers that trade stamina for raw damage and mobility. New players who only engage with one half end up under-leveled for fights that expect the other. Our breakdown of the best vampire powers to unlock first covers which night abilities pay off earliest and how blood phials gate them, so pair it with whatever you pick up during the day.
Learn the Duel Before You Swing
Combat is a directional duel system — block and attack directions matter more than raw stats, and button-mashing through an encounter gets Coen killed fast on anything above Story. Watch the enemy's weapon arc before you commit to a direction, and hold your guard rather than spamming dodge, since stamina drains fast once you start whiffing blocks.

Early Mistakes to Avoid
- Rushing the main quest to "beat the clock" instead of exploring freely, which is time-neutral.
- Ignoring the Action and RPG difficulty sliders when a preset is almost right but not quite.
- Button-mashing through duels instead of tracking the attack direction shown on enemies.
- Sinking resources into only day-side or only night-side upgrades instead of both.
Rebel Wolves has been patching balance and performance since launch, confirmed in the studio's official launch announcement with Bandai Namco, so check the in-game patch notes before you lock in a difficulty for a long campaign — some of the rough edges from week one are already gone.