Home/Tips/Control Resonant
Beginner Tips

Control Resonant Beginner Tips: Best Starting Forms and Early Mistakes to Avoid

Dylan Faden fights with fists, not guns, in Control Resonant. Here is the Power and Falter loop, the best starting Forms, and the quest order that keeps early bosses fair.

Dylan Faden stands on a rooftop as a paranaturally warped, upside-down section of Manhattan hangs overhead in Control Resonant.

Altered Manhattan bends around Dylan Faden throughout Control Resonant. Image: Remedy Entertainment.

Control Resonant launched September 24 on PS5, Xbox Series X|S and PC, and it changes the series formula more than the marketing let on. Dylan Faden does not carry a gun. He carries the Aberrant, a shapeshifting weapon, and every fight is built around getting close instead of staying at range. That single change resets almost everything longtime Control players think they know, so here is what actually matters in the first several hours.

Launch trailer via Remedy Entertainment's YouTube channel.

Learn the Power loop before you fight anything big

Resonant drops the recharging energy bar from the first game. Power, the resource behind Dylan's abilities, only refills when you land melee hits, and it does not regenerate on its own while you stand still. Health works the same way in reverse: killing enemies is what tops you back up, not waiting behind cover. That means passive play actively starves you. Stay in range, keep swinging the Aberrant, and treat every hit you land as fuel for the ability you actually want to use.

Spending Power on an ability fills the target's Falter meter instead of just chipping its health bar. Once Falter breaks, the enemy is open for an execution that grants Dominance, a short damage buff that makes the next few seconds of combat much faster. There is no traditional parry or block in Resonant, so dodging through an attack rather than absorbing it is the only defensive option, and it is worth practicing on weak enemies before a boss forces the issue.

Dylan swings the shapeshifting Aberrant at Hiss enemies near the House of Mirrors. Image: Remedy Entertainment.
Dylan swings the shapeshifting Aberrant at Hiss enemies near the House of Mirrors. Image: Remedy Entertainment.

Pick your starting Forms with a plan, not a coin flip

The Aberrant's first two Forms are Strike, a pair of fast dual blades with a built-in critical chance around 30%, and Crush, a slower weapon built to pile on Falter damage. Strike's fast recovery gives you time to read enemy attacks and react, which makes it the safer pick while you are still learning Resonant's rhythm. The habit worth building early is a simple loop: open with Strike, dodge out of the counter-window, punish with a Crush combo to spike Falter, then take the execution once it breaks.

Later Forms and Resonant-granted powers, like a kinetic shield, a rubble launcher, or a familiar that fights alongside you, all layer onto this same Power-and-Falter rhythm, so time spent getting comfortable with Strike and Crush now pays off for the rest of the campaign.

Pro tipGrab Extended Rush as an early upgrade priority. Tripling Dylan's sprint duration sounds minor, but it speeds up map crossings, combat repositioning and the movement puzzles Remedy hides throughout altered Manhattan.

Follow a deliberate order through Central

Once you clear the opening and meet Zoe in the Watchtower, Resonant opens up fast, and it is easy to wander into a fight you are not ready for. Grab a Clearance Keycard first; it unlocks the main FBC Field Office hub and its Fast Travel Door. From there, clear a few of the World Feats appearing around Central to level up before pushing into any Incursion Zone.

  • Head into the West Incursion Zone to trigger a Fault that grants Gravity Anomalies, one of the most useful traversal and combat powers in the game.
  • Beat the Dancer, the Resonant boss guarding that zone, once your level is close to its posted difficulty.
  • Push into the Evacuation Zone for a second Fault that unlocks the Reach ability, then continue the Evacuation Procedures story mission.
  • Take the Central Factory Resonant, the Deserter, before The Park. It hands you a choice of fire-based powers that counter the Mold enemies waiting in The Park.

Doing the Factory before The Park is not just flavor. The pyrokinetic option from the Deserter is specifically effective against Mold, so sequencing the fights in this order makes the harder encounter noticeably easier.

A Gravity Anomaly bends a ring of cars around a walkway in altered Manhattan. Image: Remedy Entertainment.
A Gravity Anomaly bends a ring of cars around a walkway in altered Manhattan. Image: Remedy Entertainment.

Use pylons and enemy levels to avoid getting steamrolled

Every enemy in Resonant shows a level next to its health bar. If that number is well above Dylan's, that is Remedy telling you to leave and come back later rather than a fight you are meant to grind through. Keeping your level ahead of a Resonant before you engage it is the single biggest factor in whether a boss fight feels fair or brutal.

For map coverage, look for the tall antenna-topped structures fitted with three satellite dishes. Activating all three dishes near a pylon and returning to it reveals that section of the map, which is a faster way to find World Feats and side activities than exploring blind.

Choose ability upgrades carefully

Resonant frequently forces a pick between two or three abilities after a boss fight, and there is no free way to undo that choice later. Reversing it is possible, but it costs rare crafting items, so it is worth reading each option's description twice before confirming. When in doubt, prioritize whichever ability solves a problem you are already having, whether that is crowd control, single-target damage, or traversal, rather than picking whatever looks flashiest in the preview.

Resonant's structure rewards patience: it borrows a light metroidvania approach, and several areas that look inaccessible early on open up naturally once a later ability lets you reach them, so there is rarely a need to force a route the game clearly isn't ready to give you yet.

For the wider strokes of what's new in this entry, Remedy's official Control Resonant page covers the shift to melee combat and the Aberrant weapon system, and the launch announcement on Remedy's own site has the platform and edition breakdown. The Steam store page and PlayStation product page list current pricing and system requirements, and Wikipedia's entry has the full development history if you want the background on how this sequel came together.

Marcus Vale
Written byMarcus Vale

Senior guides editor. Marcus has finished every Ashen Throne boss at level 1 and writes the site's boss and build coverage. He also tracks codes for over 40 Roblox experiences and tests every one by hand before it goes live.