Total War: Warhammer III Lords of the End Times: What the Biggest DLC Adds
Total War: Warhammer III's biggest expansion yet adds four Legendary Lords led by Nagash, while a free update reworks the Vampire Counts and adds Neferata at no cost.
Total War: Warhammer III's Immortal Empires campaign now includes the apocalyptic endgame content added in Update 9.0. Image: Creative Assembly / SEGA.
Total War: Warhammer III got its biggest expansion yet on September 24, when Lords of the End Times launched alongside a free update that reshapes one of the game's oldest factions. The paid DLC adds four Legendary Lords, Boris Todbringer, Grey Seer Thanquol, the Glottkin, and Nagash, Supreme Lord of the Undead, while the accompanying Update 9.0 hands every owner of the base game a free Legendary Lord of its own and a rebuilt Vampire Counts faction.
Four new Legendary Lords, one apocalyptic theme
Lords of the End Times pulls its cast straight from the tabletop's End Times storyline, the event that closed out Warhammer Fantasy Battle before Age of Sigmar replaced it. Nagash is the headline addition: a dual-Lore spellcaster who commands three separate undead rosters, recruits through a global Necropolis system instead of local garrisons, and works toward reclaiming the lost Books of Nagash to unlock more of his power on the campaign map. Grey Seer Thanquol brings the Skaven's Verminlords into playable range, Boris Todbringer leads the Empire's Reikland, and the Glottkin pack adds two Legendary Heroes and a fresh take on Chaos-corrupted campaigning. Across the four packs, Warhammer Community's rundown counts eight Legendary Heroes, 23 battle units, and 12 Regiments of Renown.

What's free: Neferata and a rebuilt Vampire Counts
Creative Assembly paired the paid content with Update 9.0, a free patch every Warhammer III owner gets regardless of whether they buy the DLC. Its centerpiece is Neferata, a new playable Legendary Lord who fights as a melee-capable spellcaster with access to two Lores of Magic and a Web of Power system that lets her Heroes plant covens inside settlements belonging to other factions, useful for espionage without a formal invasion. The patch also reworks the entire Vampire Counts faction, trading the old settlement-by-settlement recruitment for a global Raise Dead system built around two new resources, Corpses and Blood, and adds a confederation path that lets Vampire Counts Legendary Lords absorb each other's factions after completing a set of faction-specific tasks.
- Neferata: free Legendary Lord, dual-Lore caster, Web of Power coven mechanic
- Vampire Counts: new Raise Dead recruitment replacing local garrisons
- Three new endgame scenarios: Chaos Invasion, Vermintide, and Nagash Rises
- Campaign end-turn processing cut by roughly 30 percent
The three new endgame scenarios are the other headline free addition. Chaos Invasion, Vermintide, and Nagash Rises are late-campaign events with their own cinematics and victory conditions, meant to give long Immortal Empires campaigns a proper finale instead of trailing off once a player has conquered most of the map.
Price and how Immortal Empires access works now
Each Legendary Lord pack in Lords of the End Times is sold separately, and Creative Assembly is bundling all four at a discount on the Total War: Warhammer III Steam page. Buying any single pack from the collection now grants immediate access to the Immortal Empires campaign map, the first time the series has let a DLC purchase unlock that mode without also owning the earlier two Warhammer games. That matters for anyone who picked up Warhammer III on its own and skipped the trilogy: previously, Immortal Empires required all three base games, and buying one Lords of the End Times pack now sidesteps that requirement entirely.

Where to start if you're jumping in fresh
Nagash is the pack most players are buying for, and his opening moves are worth knowing before the first turn. His Black Pyramid needs dark magic reserves to reach full strength, so early turns should prioritize securing settlements near ley lines and completing the initial Mortarch-recruitment quest chain rather than rushing outward combat. Thanquol plays closer to a standard Skaven campaign but leans harder on Verminlord units once his faction unlocks them, so treat the first ten turns as economy-building rather than conquest. Boris Todbringer and the Glottkin both slot into their existing Empire and Chaos frameworks, so returning players will recognize the shape of those campaigns even with the new units folded in.
Full patch notes for Update 9.0, including the complete Vampire Counts mechanical breakdown, are posted on Creative Assembly's official community blog, and the original Nagash reveal is covered in a separate developer blog post. Background on the base game's release history and prior expansions is on Wikipedia.