Tips
Best Early-Game Builds for Your First 10 Hours
Skip the trap stats. These three builds carry you through Act 1 and scale cleanly into the endgame without a respec.
Ironclad Kingdoms
Ironclad Kingdoms hands you twelve stats and explains three of them. Most first-time players spread points everywhere and hit a wall at the Siege of Marrow. These three builds do not.
The Bulwark
Vitality and Resolve to 20 each before anything else. Take the Tower Shield from the Marrow armory and you can face-tank every Act 1 boss.
The Skirmisher
Agility 18, Cunning 14, then Vitality. Dual daggers and the Hit-and-Fade passive. High skill ceiling, fastest clears in the game once it clicks.
The Warden
Faith 16, Vitality 16, then alternate. Healing Aura keeps your squad alive and the Radiant Mace scales into the endgame without a respec.
Pro tipNever put more than 8 points into Luck. Its drop-rate bonus caps there and the tooltip does not say so.