World of Warcraft: Forever: Best Settings, Starting Choices and Early Mistakes to Avoid
World of Warcraft: Forever just launched with a permanent level 60 cap. Here is how to pick the right experience preset, ruleset and race, and the early habits that save you time.
Official key art for World of Warcraft: Forever's Horde storyline. Image: Blizzard Entertainment.
World of Warcraft: Forever launched globally on November 4, 2026, as Blizzard's permanent home for Classic-style play: a level 60 cap that the studio has said will never rise, no flying mounts, and new zones and dungeons layered onto the original two continents. It's included with any active World of Warcraft subscription or Game Time, so most returning players can log in and roll a character today. The choices you make in the first hour, though, shape how smooth the next sixty levels feel.
Picking Your Experience Preset and Ruleset
At first login, Blizzard's new player starter guide has you pick an experience preset before you pick anything else. Classic locks in Standard Definition models, no quest markers on the map, single-bag inventory and the old screen layout. Enhanced flips all of that on: HD models, quest objective blobs, one-bag toggled off and a modern interface. If you're not sure which you want, take Enhanced — every individual setting under it can still be changed later from Game Menu > Options, so nothing here is permanent.
The Ruleset choice, made just before character creation, matters more. Normal keeps PvP optional and is the easiest place to learn the game. PvP makes open-world ganking a constant risk from level one. Roleplay and Roleplay-PvP add naming and behavior rules on top of their respective combat settings. A Hardcore ruleset, where death is permanent, is planned for a later update rather than available at launch. You can only group, guild, and run dungeons with players who share your Ruleset and faction, so this isn't a setting to change your mind about after a week of progress.

Choosing a Race, Faction and Class
Alliance and Horde are both intact, and the new Skyborne race can join either side: Horde Skyborne get access to the Shaman class, Alliance Skyborne get Mage. Every Skyborne character begins on Zephras Isle, a dedicated level 1-12 starting zone built for the new race, before funneling into the shared world. Everyone else still starts in the classic zones tied to their race.
- New zones layered onto the original map: Mount Hyjal, Riverglades and Shen'dralas
- Expanded versions of several original zones, with new lighting and points of interest
- A permanent level 60 cap — there is no flying, and no level-scaling to plan around
Early-Level Habits That Save You Time
Fights are tuned around pulling one enemy at a time, especially in the 1-20 range where a second add can turn a routine pull into a graveyard run. Buy food and drink from any innkeeper — you'll use both constantly to recover health and mana between fights without sitting at a campfire — and let that same innkeeper bind your Hearthstone to whichever town you're questing out of. Visit the flight master in every new zone the moment you arrive, even if you don't plan to use the flight path immediately; discovering it now saves a long run back later.
Repair your gear at any vendor with the anvil icon on their portrait, and sell gray-quality items on sight — they're worth a little silver and nothing else. If you do die, you can walk back to your corpse from the graveyard and resurrect there for free; using the Spirit Healer instead is faster but costs equipment durability and can leave you with Resurrection Sickness, so save it for when the corpse run would genuinely waste your time.

Professions and Bag Space
Each character can train two primary professions plus all three secondary ones. The gathering professions — Herbalism, Mining and Skinning — are the easiest early income, since raw materials sell reliably on the Auction House from level 1 onward. Crafting professions (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking and Tailoring) pay off later once you have levels and gold to invest. Take all three secondary professions — Cooking, Fishing and First Aid — regardless of what else you pick; none of them compete with a primary slot.
- Pick a gathering profession before level 10 so leveling trips also fund your early game
- Your starting 16-slot backpack fills up fast — buy a couple of 8-slot bags from any trade vendor as soon as you have the silver
- Check trainers in your starting area and major cities; most professions are taught there first
Your First Dungeons
Dungeon groups are built around five players: one tank, one healer and three damage dealers. Forever's new instances span the full 1-60 range, from early zones through content built for characters in their 50s, so there's rarely a long gap where you have nothing to queue for. The temptation is to chain-run dungeons for experience, but questing through the open world generally levels you faster and gears you better for the level you're actually at — treat dungeons as gear and quest-log checkpoints on the way through a zone, not a grinding loop to replace it. Tell your group up front if it's your first run of a dungeon; with a permanent level cap and no pressure to outlevel content quickly, nobody in Forever is in as much of a hurry as the old leveling meta trained players to be.
Quick Checklist
- Choose Enhanced preset if unsure, Normal ruleset if you want PvP to stay optional
- Skyborne players: finish Zephras Isle (levels 1-12) before heading to the mainland
- Learn First Aid and a gathering profession in your first play session
- Buy extra bag slots the moment you can afford them
- Bind your Hearthstone to your quest hub, not your starting town, once you move on
- Pull one enemy at a time until you know your class's cooldowns
Full patch-by-patch detail on zones, dungeons and the December raid unlock is tracked on the community-run Warcraft Wiki's Forever page, and Blizzard's own launch announcement covers edition differences and the Skyborne race in full. For the franchise's broader history, Wikipedia's World of Warcraft entry is a useful reference point for how Forever fits into twenty years of the game.